Friday, April 13, 2018

Digital Opportunities for Younger Learners

Sue Forndorfler
Methven Primary School

New Digital Technologies Curriculum

  • Computational thinking for digital technologies has a Level 1 outcome.
  • Getting students to plan and create instructions for problem solving (eg, old maths activities)
  • Checking steps make sense and are accurate
  • Debugging - did it work?  Can you fix it up?  Reflect - how can it work next time?
  • Developing some computer science thinking (basic coding).
  • Learn how to store and retrieve work on a device.
  • Teaching about digital technologies NOT teaching with digital technologies.
How?
  • Integrate with classroom programme
  • Make strong links to literacy and numeracy
  • Teach the skills of computational thinking
  • Give time to practice and explore
  • Find class experts

What is computational thinking?  (www.barefootcas.org.uk)

  • Check out the above website for a break down of what to teach for computational thinking.
  • TKI have exemplars.
  • www.digitalpassport.co.nz
  • www.csunplugged.org
  • code.org
  • tynker

Examples of digital learning opportunities for junior children
Start with the school values/learning dispositions

Methven School began with their values that they aligned with the new digital curriculum


  • computational thinking
  • collaboration
  • creativitiy
  • communication
  • citizenship

Technologies to explore

  • Scratch
  • Hour of Code
  • Microbit
  • Beebots/Mouse - plastic sheeting from spotlight and place letters/numbers/nz map underneath
  • Mentimeter

    More technologies to explore under the different learning disposition 'labels'
Creativity
  • Explain everything
  • Book Creator
  • Chatterpix
  • Minecraft:  Education edition.  Staff have an account and children come under that.  Piece of art to be recreated.  3D shapes. Teacher sets up world.
  • Paint 3D - what comes next?  Past - present - future idea.  What device do you need?  (Microsoft)
  • iMovie
  • Mixed reality viewer
Communication
  • Seesaw
  • Mystery Skype and Skype in the classroom (chn can draw pictures and make notes about what they can hear)
  • Learnz
Collaboration
  • Student voice using google forms
Citizenship
  • Manage the environment - don't put on the floor!
  • commonsense.org (digital safety)
  • Reading eggs
  • Matific

Personal Reflection:

Begin using the new curriculum for digital technologies by starting with computational thinking.  Integrate this into my TAI by introducing maps - pirates - Roomble Froomble.


Action

High interest with the inclusion of the pirates and how it was wrapped in fantasy.  Need to now work on 1/4, 1/2 turns and left and right with more focus.

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